
It never stood a chance with its stick figure graphics and simplistic mechanics as a result of the system having only a single-button joystick. Double Dragon was released at a time when Atari relaunched the 2600 as a cheaper alternative to the NES and Master System.Not that using two joysticks at once, especially the 2600's joysticks, isn't without its own issues. The later superior port of Stargate ( Defender II), which used both joysticks for the controls, showed that this was inexcusable. The player has to go off-screen to use hyperspace or the Smart Bomb. Defender had horrible flicker, blocky cityscape graphics, and a game-breaking invisibility glitch when you fire.Not only is the player limited to building a single base, but the also, the save data takes up the entire space, preventing the player from saving data from another game without deleting it. The main problem, however, is the fact that the CD32 only has 1 KB of memory available for save data. note It's possible to plug a mouse into the console, though.

X-COM: UFO Defense, partially because of using a joypad to control it.
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It features loads of faulty collision detection and Fake Difficulty but lacks music as well as the Password Save feature the arcade version had.


